Tag Archives: c#

Raycasting Part 1: Everybody Loves Raycasting
Raycasting is one of those topics that everyone seems to struggle with at first, so here is a tutorial covering everything you need to know about [...]
Save Time and Hassle with RequireComponent
You can use RequireComponent in your Unity scripts to save yourself some work and avoid errors. When your script requires a component, Unity will add a [...]
Input: Detect Mouseover
  Unity has events that tell your scripts when the mouse cursor hovers over an object and stops hovering over an object. This can be great for UI or [...]
Speech Bubbles and Popup UI
Many games show dialogue with a popup speech bubble, or prompt you to press an action button when you approach an object. In this tutorial I’ll show you [...]