Menu

Tag Archives: input

UI MouseOver
In this quick tutorial, I’ll show you how to modify a UI object when the player moves the mouse over it. As always, if anything in this tutorial is new to [...]
A Simple Input Manager for Keyboard, Gamepad, and Touch
In this tutorial, I will show you how to create a simple input manager to handle directional input via the keyboard, a gamepad, or on-screen touch [...]
Input: Detect Mouseover
  Unity has events that tell your scripts when the mouse cursor hovers over an object and stops hovering over an object. This can be great for UI or [...]
Drag-and-Drop
Drag-and-drop functionality is useful for many types of games – an inventory system in an RPG, dragging letters onto a word game board, etc. With a [...]
Using the Windows Phone Back Button in Unity
Windows Phone apps must support the hardware Back button, and must retain the expected behaviour of returning to the previous screen or exiting an [...]