Menu

Monthly Archives: March 2018

Navigation with the Nav Mesh Part 5: Areas and Paths
In this final part, we will improve our project by adding areas to the Nav Mesh with some different rules, and also use the CalculatePath() method to make [...]
Navigation with the Nav Mesh Part 4: Patrolling and Chasing
And as with the rest of this series, you can grab a download of the full code as it should be at the end of this part of the tutorial at the bottom of this [...]
Navigation with the Nav Mesh Part 3: Going Off Mesh
In Part 1 we created a simple Nav Mesh, and made an agent walk on it, and in Part 2, we added some obstacles to introduce some actual need for navigation. [...]
Navigation with the Nav Mesh Part 2: Obstacles and Targets
In Part 1, we created a Nav Mesh and a Nav Mesh Agent to navigate on that mesh. We included a simple script to make the agent move from their starting [...]
Navigation with the Nav Mesh Part 1: Setup and Basic Navigation
In this series of tutorials, we’ll go through setting up Unity’s built-in Nav Mesh, which enables pathfinding and navigation without the need [...]